![]() Frank Fontaine also clearly teleports in the final level. ![]() However, other Houdinis do appear to teleport such as those in Fort Frolic who appear in places it is nearly impossible to get to. Some Houdini Splicers have a similar ability (which appears to be teleportation but only makes them invisible) to the removed Plasmid. It could also be used in Rapture Central Control where the player might teleport away from Andrew Ryan, or finally it may have been used in Olympus Heights and Apollo Square where, if the player had Teleport and set a teleport marker, one could cause a bug by teleporting while their Plasmid loadout changed. Examples include teleporting out of the fisheries in Neptune's Bounty and setting a teleport marker at the Bathysphere station in Arcadia before the trees in the area get killed, thereby skipping the entire level. In episode eleven of the BioShock Community Podcast, the developers said that they ultimately removed the Plasmid because of its potential to cause havoc with scripted events in the game. ![]() Although the Plasmid was never released to the public, advertisements for it can still be found through Rapture, suggesting Ryan Industries succeeded in creating a working version.Īlthough featured in the Hunting the Big Daddy demo trailer, this Plasmid was cut from the final version of the game. When Andrew Ryan took over all of Fontaine's assets, including Fontaine Futuristics, he planned to continue work on the Teleportation Plasmid. The Plasmid was first developed by Fontaine Futuristics, but it was never released due to its apparent instability.
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